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Anyone at the table, including the shooter, can make wagers by placing their chips in the appropriate spot on the betting layout.
A craps table requires the attention of several casino employees. The boxman is in charge of the chips at the table.
He or she will exchange cash into chips for players and swap them for different denominations if required. The stickman is in charge of the dice.
He moves them around the table with the use of a stick hence the name , passing them to the shooter at the start of each roll.
He will also announce the outcome of each roll. A craps table usually features two base dealers, one standing on either side.
Playing Craps at a casino is easier than you think. Still, there are a few rules you have to know before starting. So, here are the basics.
The object of the game is to use chance in your favor. That means it takes no special talent or strategy to play or win Craps.
All you have to do is predict the outcome of a dice roll. And if you make smart bets, you could win BIG. Would you like to write for us?
Well, we're looking for good writers who want to spread the word. Related Articles. Article Summary. Co-authored by wikiHow Staff Last Updated: December 18, References Approved.
Method 1 of All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc.
Win money by betting on what numbers are rolled on a pair of dice. One player rolls the dice, typically trying to get a 7 or Generally, you bet with the table in the hopes that the player rolls the number they need.
There are also some options for betting against the table, meaning the player rolls a losing number.
On the first roll, called a come-out roll, 7 and 11 are winners. The numbers 2, 3, and 12 are called craps numbers and mean bettors lose.
The winning and losing numbers vary depending on the stage of the game. If the player establishes a point, 7 becomes a losing number. Place a bet on the pass line to play during the come-out roll.
The dealer lays a disk on the table to keep track of the game. On the first roll, the come-out roll, a 7 or an 11 means everyone who bet on the pass line wins.
A 2, 3, or 12 means everyone loses. A new round cannot begin until someone places a bet on the pass. Numbers like 4, 5, and 6 are neither wins nor losses.
The rolled number becomes known as the point, and the game moves to the next phase of play. You win if the shooter rolls a 2 or 3 but lose if they roll a 7 or Play the point if no one wins or loses on the come-out roll.
The potential point numbers are 4, 5, 6, 8, 9, or Rolling a 7 means a loss. You win your pass bet if the player rolls their point number.
For example, when the point number is an 8, the shooter tries to roll an 8. If the shooter rolls a 7, all pass line bets lose.
Play continues until the shooter rolls one of these numbers. If the shooter rolls the point number, play starts over with new pass bets.
If a 7 comes up, the same thing happens but someone else has to roll the dice. Place a come bet if the come-out roll has already happened.
Place your chips on the come space for a bet that is very similar to the pass bet. When the shooter rolls a 7 or 11, you win.
If they roll a 2, 3, or 12, you lose your bet. The come bet is also separate from the pass line. You may win the come bet with a 7 but lose the pass bet after the point is established.
Similarly, play may continue even after a 2, 3, or 12 comes up. This is a relatively safe and simple bet, but keep in mind that it means going against other bettors.
Start with conservative, basic bets when you begin playing. The line and come bets are the most important bets to know before stepping up to the table.
Place some odds bets if you have extra money to spend. Watch for a while if you need to, then start with a basic line bet when you get a chance to step in.
Roll the dice across the table when the stickperson hands them to you. Expect to get a chance to roll the dice if you play at a table long enough.
To become the shooter, you have to place a pass or come bet. Generally, the stickperson presents you with 5 dice.
Choose the 2 dice you like best and toss them so they hit the rail on the opposite side of the table. Shake and toss!
The craps table is long, so you throw the dice rather than roll them. If the dice bounce off the table or fail to hit the back rail, you have to toss them again.
Method 2 of Identify the casino personnel operating the craps table. Because craps tables involve the most money out of any standard casino game, they are managed by teams of workers.
A standard team consists of 4 casino employees. In the example above, the stickman is letting players know that the next roll is a come-out and is urging bets on the hard ways; the one-roll proposition on craps or 11 C and E ; the one-roll bet on the field of 2, 3, 4, 9, 10, 11, and 12; and on the one-roll bet on 11 yo, or yo-leven.
Once the roll has been made, you'll hear something like, "Winner seven! Many casinos prefer this call to "Loser seven," meaning the same thing, because they want to emphasize the winning Don't bets without forcing the ugly word "loser" into the minds of customers.
Every stickman has his or her own style, and some invent calls for dice combinations. But most calls are well-established throughout the United States, and below is some common game terminology to be aware of.
Craps Trivia and Superstitions Opposite sides of dice -- tops and bottoms -- always add up to 7. That is, 1 is opposite 6, 2 opposite 5, and 3 opposite 4.
Adjacent sides never add up to 7. Dice can be rotated so that 1, 2, and 3 come into view in succession, then turned so that 4, 5, and 6 come up in rotation.
It's an anticheating device, so that players and casino personnel know dice with all numbers are in the game. Casinos do not use dice with round corners.
Dice made from sheep's knuckles have been found at archaeological sites, including a die with 4s on two faces found at a Roman site. Superstitious players consider it bad luck to change dice in the middle of the roll.
If, in the middle of a hot roll, the shooter throws one or both of the dice off the table, he'll often call "Same dice," just to make sure. Don't be surprised if the table clears if a player yells out "Seven.
It's supposed to be bad luck to throw both dice in the air while preparing to shoot. Toss one up and you'll look like an old pro; toss both and you'll have 'em heading for the exits.
Knowing the table layout, terminology, and common calls are a good start, but it's also important to know how to bet.
Players have dozens of wagering options available to them and they need to make wagering decisions within seconds. We will discuss the various types of bets, and when to use them, in the next section.
The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table.
If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose. When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter.
Opportunity to shoot is passed around the table clockwise. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.
The Best Bets Although you may bet on any two-dice combination you can imagine, newcomers should limit themselves to the handful of bets that offer the lowest house edge :.
You may see ads for Craps Systems on the Internet or in magazines that purport to show you how to win at craps.
They're all junk. Like this one , which was debunked here. There is no way to overcome the house edge and put the odds in your favor.
There's more about this in my article on betting systems. For those who really think they've come up with a winning system and want random craps rolls to test it, see my Craps Rolls Generator.
While you can get a general understanding of the rules from the lesson above, you really won't get a feel for the game until you've played it a few times.
You can practice craps at Bovada with fake money. It beats going to the casino clueless. Reason I like Bovada 3: One-stop shopping.
Play these. Call the hotline or get online help See these horror stories. Know that Parkinson's drugs encourage gambling.
Practice craps with fake money or real money at Bovada. Click the button to start. Roll a 7 or 11 on the first roll, -or- Roll a 4, 5, 6, 8, 9, or 10, and roll it again before a 7 comes up.
Roll a 2, 3, or 12 on the first roll, -or- Roll a 4, 5, 6, 8, 9, or 10 and then a 7 before you roll the original number again.
Point is set. Marker is moved onto the 4. You place your Odds bet below your Pass Line bet. You win both bets if a 4 is rolled again before a 7.
You win both bets!